hi, i'm rein !
I am a Game Designer. I focus on Game Systems, gameplay mechanics, progression loops, and scripting with Unreal Engine 5 Blueprints and Unity C#.
​
I worked on 15+ student projects, 6 game jams, and some projects for hire.
My goal is always to make the game fun and innovative.
Click here to get a random fact about me!
solo-dev
game designer
game jams
team work
unity C#
UE5 Blueprints
systems
AAA
Diablo IV (Expansion)
systems
game design
intern
Diablo IV: Vessel of Hatred is the first expansion of Diablo IV,
a systems-heavy multiplayer ARPG developed by amazing people
at Blizzard Entertainment. I was a Systems Design Intern on this expansion in Summer 2024, right before its release.
-
Designed, iterated, and scripted content in
a proprietary engine for a new Runewords system
in collaboration with designers, QA, and engineers; -
Designed and implemented drop rates crucial
for end-game power progression; -
Maintained and expanded design documentation.
AAA
Poppy's quest
solo-dev
game design
for hire
Educational game designed for new administrators to learn Federal Costing Principles. It features a non-linear visual novel, point-and-click tasks, and an adorable narrative about office life.
-
Designed and built a game system that promotes learning of administrative tasks;
-
Redesigned diverse characters and created
a compelling personal narrative; -
Collaborated with content experts;
-
Scripted the entire game and created visuals.
Paper Kafka
solo-dev
game design
unity C#
Point-and-click web game about Max Brod's emigration from Prague, saving his life and Franz Kafka's works. Only controlling Max, players can manipulate a suitcase to move a ghost of Kafka and overcome obstacles with his assistance.
-
Designed game mechanics and levels that
tell a story and support the historical narrative; -
Scripted the game in Unity with C# and Adventure Creator plug-in;
-
Created all 3D models, unwrapping, texturing.
QA
Unforgotten
game jam
art
Visual novel based on the Reigns mechanic, set in the horrors of Northern myths. Winner of a local game jam in three nominations.
-
Playtested the game and provided
a document with detailed feedback; -
Created backgrounds for the cards.
Student projects
game design
solo-dev
team work
During my Bachelor and Master studies, I have designed 20+ game systems and assembled paper and in-engine prototypes.
-
Analyzed the market and genre for each project;
-
Designed and tested game systems for TTRPG,
tabletop games, and video games; -
Created low- and high-fidelity prototypes;
-
Lead the team of other students, designers, artists, and programmers;
-
Failed a lot and learned a lot more.
UE5 Blueprints